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can you make a small battle simulator? or something close

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I think it need something like a shortcut for selling to collectors.  Without going to full screen, the collector screen needs regular scrolling and if I am just going to click "Sell Lowest" and "Sell" I hate having to go through lots of collectors, scrolling down the screen, one at a time.  

It would also be nice if there was a 'Sell Duplicates' for graded cards that you have already graded.

Hi, thank you so much for the ideas and feedback. 

I'll work on that soon!

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I've played a decent amount of time (though I haven't gone that far really) and the concept is there, but I feel some stuff are still lacking (and also some exploit(?) that I found. also a TL;DR at the bottom, sorry for the large wall of text.)

The first is the lack of clear probability. Despite collecting cards being the main gameplay loop, there isn't a way to see a clear "this card has a X% chance of appearing" or "this you get X rarity roughly from Y amount of cards obtained", which makes collecting really annoying. I've been stuck trying to get that 1 secret card or that 1 rare card for a 100% completion and it's annoying not knowing whether I'm unlucky or if you just make the chances so astronomically low. Granted, since this is pokemon cards, you might've just taken the actual card chance from their respective pack, so I could just look that up online, but forcing the player to look something up isn't a good thing in my opinion (unless your game is complex like a horror game or metroidvania game, then having moments where you want to look things online is fine)

The second is the lack of upgrades. Out of all the upgrades available, there's only 1 upgrade that helps you collect rarer cards (4 if you want to count each consecutive upgrade as separate). That barely helps with card collecting. Please give us more upgrades that lets us get rarer card more consistently. Even if it's accurate to real life, you want the game to be fun to play and exciting for when you complete a full set, not spamming the same pack over and over just so you can get that 1 card you're missing. I didn't count, but I probably had opened like thousands of packs just to find 1 card. This might be slightly mitigated if there's a way to buy the specific card from a shop to help complete a collection, but there isn't, just mindless pack opening. the auto pack opening doesn't help much either since it's pretty slow with their speed capping at 4 sec max.

The 3rd involve the grading system. This is interesting at first, and I thought I could reach a point where I have something like a full collection of graded card, but the way the auto grading works makes the grading process too tedious. Not only do I have to go one by one and click the auto-grade option, but if I want them all to keep a 1 raw un-graded, I then have to move to the auto-grade section of the grading tab and click the check box one by one. then if I want to change something to all of them, I have to edit every single one again. Speaking of grading, why isn't there an auto sell for graded stuff? I have multiple duplicated of grade 10 cards and no way to auto sell them (unless I'm blind on this part, in which case then ignore this last part)

The 4th involve the "open another pack" button. I'm not sure if it's intended, but when I open a pack and immediately press R to open another pack, it just skips over everything and immediately lets me open a new pack without any drawbacks. the reason I don't know if this is intentional is precisely that last part "without any drawbacks". no drawbacks mean that it might be intentional, but since it skips over the opening animation, it kinda makes the card flipping upgrade kinda redundant since, by spamming space and R key, you can skip over any card flipping and just collect cards, massively increasing the speed of your card collecting (though it still didn't help collecting the 1 missing card by much)

The 5th involve an auto clicker. I rarely used one since I like playing with whatever the game gives me, but I was so fed up with not getting that 1 missing card that I got an auto clicker to help me speed up the card opening process. I also use the previously mentioned exploit(?) to speed it up even more. But then I found a strange visual error(?) where, due to the speed of the software pressing space and R key, the money counter rapidly drain and go to the negative. I think I was able to get something like -9.0e^60 pokedollars or something. it doesn't seem to impact the actual number though since once I stop the auto clicker, it began rapidly rising back to 0 and, one it's been updated from an auto seller pack opening, it went back to the normal amount of case from before. This only happen on packs that has a price tag and the larger the price tag the faster this error appear. I think this is because you added a delay to the cash update so it looks like it's increasing and decreasing gradually (which by itself isn't a bad idea, I really like it). It probably didn't expect someone to buy and sell items that quickly so the game kinda freak out and went to the negative.

So, TL;DR is:

- Let us see the rate of each rarity & (ideally) each individual card so we can know what are the chances of the players getting them
- Add more upgrade that let us get rarer card & complete our collection easier
- Improve the auto-grading system please, make it less tedious when you want to add a bunch of card to the list and easier for when you want to edit the settings of each grading process
- There's an (possible) unintended exploit that lets you skip over the slow card flipping animation by immediately pressing R right after opening a pack
- There's a visual glitch with the money counter when you use an auto clicker with the previously mentioned exploit that cause it to go into the negative (doesn't seem to impact gameplay since my auto pack opening bots still works normally)

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Hi! Thank you so much for trying out the game, I'm really glad you're enjoying it!

As for your suggestions, I'll definitely keep them in mind! I wanted rare cards to be harder to obtain so they would feel more special and rewarding. But maybe I made them a bit too difficult to get. It's something I could balance a little better or improve by adding some of the upgrades you mentioned.

Thanks again for taking the time to share such detailed feedback! I'll be looking into your suggestions and working on ways to improve the game!

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Thank you so much for fixing the saves. Enjoying the game so far.  Would love to see some custom sounds and menus in the future.  Its a lot of fun already! 

Thank you so much! 

Hey, just wanted to let you know, I think you forgot to translate some of the rarities. (Doble rara) and (Hiper rara - dorada) aren't English.

Working on it! thanks for the feedback

Will there come a way to download this game?

I think you already can, in the analytics it says "8 downloads" so i gues some people already downloaded it. If you can't, let me check and maybe i'll add a link to download

Can you please make it so it doesn't remind me over and over that i need to save. I cant see the cards. Not sure why browser saving doesn't work but even when i export the save it still gives me the message that i need to save and covers up the screen. 

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That's weird. Working on it.

Thanks!

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me siento como un scalper de mierda loco, nah re durísimo el juego

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jajsajs gracias genio

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is there any plans to add more packs or online pvp in the future? I really like that game so far and would really love to see more content in the future.

Do you have Discord by chance? I can set up a good discord server if you need.

Btw please add auto grading and auto collector upgrades

and i would love a filter for "already graded card" in grade menu

Hi there, thanks so much for playing and for your feedback!

I don't have any plans for online PvP at the moment, but it's definitely something I'd consider in the future if it turns out to be feasible!

As for more card packs, that's actually something I'm already planning to add in upcoming updates, hopefully very soon!

Also, thank you so much for the suggestions! I'll start working on the auto grading, auto collector upgrades, and the filter for already graded cards right away. If you have any more ideas, I'd be more than happy to hear them!

And about Discord, I don't have a server yet, but I've been thinking about creating one soon to share devlogs, collect bug reports, suggestions, and build a little community around the game.

Thanks again for your support and for taking the time to leave such a detailed comment. I really appreciate it!

Thank you for your answer, i cant wait for the next update. :D

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btw i dont know how hard it is to do but i would love beeing able to add friends and see their cards in their profile, especially their graded cards.

i also think we need a leaderboard that shows who got the most money overall in his binder.

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btw u should nerf the money gain or smth, its way too easy to rush the whole game.. after 2  hours im easy able to auto farm tier 10 on max upgrade. The pull rates are also wayyy too high.

I also see a few bugs, if you dont mind i would like to add you so i can send you all bugs with their screenshots without spamming the whole "feedback" chat.

Thank you so much for your feedback, I really appreciate it!

Regarding features like adding friends, a money leaderboard, and other similar ideas, they're definitely possible, but a bit more complicated to implement. I'll keep them in mind for future updates!

As for balancing the in-game economy and adjusting the pull rates, I'm already working on both.

I also took your suggestion about Discord into account and created a server! Feel free to join and report any bugs you've found, or just share your thoughts and suggestions. 

https://discord.gg/FVwrtYxGm

Thanks again for your support, it really means a lot!

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Another game with an english description but not an english option in game. Too many people out there using AI to make games, but don't actually know how to use the AI properly.

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Sorry, buddy, not everything revolves around English. Anyway, I've already got the new version ready with an English translation. Give it a try later and let me know what you think.